<Spell Name="Energy Drain">
  <school>necromancy</school>
  <subschool>
  </subschool>
  <descriptor>
  </descriptor>
  <spell_level>cleric oracle 9, sorcerer wizard 9</spell_level>
  <casting_time>1 standard action</casting_time>
  <components>V, S</components>
  <costly_components>0</costly_components>
  <range>close (25 ft. + 5 ft. 2 levels)</range>
  <area>
  </area>
  <effect>ray of negative energy</effect>
  <targets>
  </targets>
  <duration>instantaneous</duration>
  <dismissible>0</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>Fortitude partial see text for enervation</saving_throw>
  <spell_resistence>yes</spell_resistence>
  <description>This spell functions like enervation, except that the creature struck gains 2d4 temporary negative levels. Twenty-four hours after gaining them, the subject must make a Fortitude saving throw (DC = energy drain spell s save DC) for each negative level. If the save succeeds, that negative level is removed. If it fails, that negative level becomes permanent. An undead creature struck by the ray gains 2d4x5 temporary hit points for 1 hour.</description>
  <source>PFRPG Core</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Energy Drain&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;necromancy &lt;b&gt;Level &lt; b&gt;cleric oracle 9, sorcerer wizard 9&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;1 standard action&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V, S&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;close (25 ft. + 5 ft. 2 levels)&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Effect &lt; b&gt;ray of negative energy&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;instantaneous&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;Fortitude partial see text for enervation &lt;b&gt;Spell Resistance &lt; b&gt;yes&lt; h5&gt;&lt; div&gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;This spell functions like &lt;i&gt;enervation&lt; i&gt;, except that the creature struck gains 2d4 temporary negative levels. Twenty-four hours after gaining them, the subject must make a Fortitude saving throw (DC = &lt;i&gt;energy drain&lt; i&gt; spell s save DC) for each negative level. If the save succeeds, that negative level is removed. If it fails, that negative level becomes permanent.&lt; p&gt;&lt;p&gt;An undead creature struck by the ray gains 2d4x5 temporary hit points for 1 hour.&lt; p&gt;&lt; h4&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>1</somatic>
  <material>0</material>
  <focus>0</focus>
  <divine_focus>0</divine_focus>
  <sor>9</sor>
  <wiz>9</wiz>
  <cleric>9</cleric>
  <druid>NULL</druid>
  <ranger>NULL</ranger>
  <bard>NULL</bard>
  <paladin>NULL</paladin>
  <alchemist>NULL</alchemist>
  <summoner>NULL</summoner>
  <witch>NULL</witch>
  <inquisitor>NULL</inquisitor>
  <oracle>9</oracle>
  <antipaladin>NULL</antipaladin>
  <magus>NULL</magus>
  <adept>NULL</adept>
  <deity>
  </deity>
  <SLA_Level>9</SLA_Level>
  <domain>Loss, Undead</domain>
  <short_description>Subject gains 2d4 negative levels.</short_description>
  <acid>0</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>0</cold>
  <curse>0</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>0</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>0</fire>
  <force>0</force>
  <good>0</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>0</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>0</sonic>
  <water>0</water>
  <linktext> http   www.d20pfsrd.com magic all-spells e energy-drain  Energy Drain </linktext>
  <id>181</id>
  <material_costs>NULL</material_costs>
  <bloodline>Accursed, Undead</bloodline>
  <patron>Plague</patron>
  <mythic_text>
  </mythic_text>
  <augmented>
  </augmented>
  <mythic>0</mythic>
</Spell>